Sunday, March 31, 2013

Upcoming New Etrian Odyssey: Millennium Girl is a remake of first Etrian Odyssey, due out in Japan this June


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While we've only just gotten our hands on Etrian Odyssey IV a few weeks ago, a new installment of the first-person dungeon crawling franchise is due out in a couple of months.

Siliconera reports that the upcoming title New Etrian Odyssey: Millennium Girl will be released for the 3DS in Japan on June 27.

If this seems like a short time between games, remember that Etrian Odyssey IV came out in Japan in July 2012, so they've had some time to work on the new installment.

Also, it's since shaken out that New Etrian Odyssey: Millennium Girl is a reboot of the original Etrian Odyssey, so there's a bit less for Atlus to cook up for this new adventure.

Back to the beginning

Yet this isn't to suggest that New Etrian Odyssey: Millennium Girl will be a simple rehash of the first Etrian Odyssey with a fresh coat of 3D paint.

Early reports suggest that Atlus will update the famously light-on-story first installment and will present players with multiple fixed characters that will help drive the story along, similar to the changes seen in the 3D remake of Final Fantasy III.

We're not sure when, or if, this game will make the odyssey to the west, but we'll keep you updated if we should learn of a US or European release date.

Top 5 tips for getting started in Monster Hunter 3 Ultimate


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Being a beginner in the world of Monster Hunter is an extremely daunting experience. I mean, the series simply isn't designed for newbies to the action-RPG genre.

Though the people that playMonster Hunter are friendly and welcoming enough, they're too busy concentrating on the next set of armour or big weapon upgrades to spend time teaching n00bs about the basics.

Put simply: this situation sucks.

So, I've decided to compile some absolute beginner tips to help push you along the path to success.

If you've never played a Monster Hunter game before and fancy getting into Monster Hunter 3 Ultimate (MH3U) for the 3DS in a big way, this guide should be your starting point.

Tip 1 = Read all the instructions really carefully


In most games today - especially in most RPGs - you can generally just skip through the majority of text, as it's tone- and scene-setting stuff that is completely pointless if you're not bothered about the story.

This is not the case in Monster Hunter.

Information is more valuable than mere Zenni in MH3U, so every last shred of info about the world and monsters should be taken to heart. Read the text that appears a few pages deep in the quest descriptions, for it may well contain vital clues about what you should be doing and where you should be doing it.

Have a notebook, a pencil, and an eraser to hand if possible, by the way, so that you can jot down details and facts about the world. When you're told what a Jaggi is, make a note of what a Jaggi looks like and where you continually seem to find a Jaggi.

Have a smartphone on standby, too, for if you do forget any of the game's minutiae, the answers to the questions you have are never more than a Google search away.

Tip 2 = Make friends


There's nothing worse than being Billy No-Mates in Monster Huntergames, for it means several portions of the game are locked away and the game becomes significantly more difficult.

You need friends to assist you with quests. How? By helping you tackle giant creatures; acting as your backup when things get particularly hairy; and drawing aggro from a creature while you take a breather to consume health and stamina items.

Perhaps most importantly, though, your buddies serve as your information network. Much like in those artsy-fartsy experimental jazz records your dad has, the most important parts of Monster Hunter are the elements that aren't obvious, the systems that you're never told about. If you've got mates to play with, you can share details with one another to get through areas faster or more efficiently.

My pro tip, then, is to find a group of like-minded gamers with whom to play Monster Hunter. Pals you see on a regular basis are the best kind for Monster Hunter titles, so try 'bullying' them into going on this particular monster-hunting adventure with you.

If there's no one about, however, or you're keen to play pals from much farther down the road or on distant shores, you'll need a Wii U to get online with Monster Hunter 3 Ultimate for the 3DS. If you've got the disposable income to splash out on Ninty's newest home console and you're really hooked on MH3U, you might want to seriously consider getting a Wii U.

If you're still stuck for multiplayer pals, why not leave your details in the comments section below this article. There's sure to be members of thePocket Gamer community up for a hunt.

Tip 3 = Get to know your button layout


There are plenty of controller setups available for wannabe hunters of monsters. Too many to go into here, to be honest.

The main thing to remember, though, is decide on a configuration early and stick with it. If you're after a personal recommendation, I found that the Circle Pad Pro was invaluable, as it allowed me to use the right stick to turn the camera, making underwater sections go - *chortle* - swimmingly.

Get everything set in the first few missions, as you've got plenty of time in these to faff about and try to find the best setup for you. You can also customise the quick-access shortcuts that appear on the touchscreen - again, this is something you should think about before progressing too far into the game.

Having an intimate knowledge of your control layout is vital when it comes to making split-second decisions in the heat of battle.

And on a similar subject...

Tip 4 = Animation priority is your biggest enemy


Yes, there are some absolutely massive creatures you are going to have to deal with in Monster Hunter.

And, yes, they will require some considerable effort to take down.

The biggest obstacle during your bouts with these behemoths, however, is getting to grips with how your weapons handle.

That's the simple explanation, anyway. The technical term for this is 'animation priority'.

And 'high' animation priority means the following: when you input a command, such as attack the enemy in front of you, you must then wait for the ensuing animation to be completed before the game's engine will recognise another command that you give to your on-screen character.

Animation priority in Monster Hunter is extremely high, meaning that you'll need to take a few things into consideration when battling.

Firstly, you should try out all of the weapon sets available to find a style that suits you. You should also be extremely comfortable with how each weapon handles in combat, making sure to practise, practise, practise so that you understand how close to an enemy you need to get to make contact or how long a strike takes to recover.

Finally, you should be aware that you can cancel the vast majority of attack animations by simply rolling with a press of the B button. If you take a swing at a creature, miss, and see the telltale signs of it about to attack you, roll out of the way to avoid the hit.

Though this consumes stamina, your life bar is more important. And taking just a few well-placed strikes from a beast will put a serious dent in your health.

Tip 5 = Never look a gift horse in the mouth


While the maker of MH3U isn't out to make your life easy in terms of understanding how the game works, it's never ever anything but fair in terms of resources... especially early on in the game.

Free stuff for you to use during your quests is plentiful, and the items often act as hints for what you should expect to encounter.

Head to the blue chest at the base camp, then loot the lot. If there are paint balls in there, chances are you'd be well advised to use one on the big monster that's coming up, as it's likely to flee and you'll want to be able to track it quickly.

Just make sure that before a mission you stash away all of your other items you've gained from the last quest, or else you won't have space to carry about those from the chest.

Admittedly, most of these bits and pieces will be taken away from you at the end of a mission, but they're invaluable while you're actually out on the hunt, and they prevent you from spending too much Zenni on the essentials.

Review: Legend of the River King for 3DS


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When you're presented with a game that has the word 'legend' in the title, you know you're in for some form of epic journey.

Images of vast open worlds, intricate storytelling, and deep lore all flood into your mind, perhaps triggered by the word's association with Nintendo's Zelda series.

When you start up Legend of the River King, you're met with something considerably less meaty than the title might suggest.

A soleless adventure

Taking on the role of a fisherman, you set out on a journey to catch the legendary Guardian fish to help cure your sick and bed-ridden sister.

The game doesn't disclose what illness she has, but this hardly matters. Unfortunately, Legend of the River King makes some more significant omissions.

For a game so focused upon the art of fishing, it's surprising that at no point are you told to catch one of those slippery critters.

Heading to the digital manual does provide you with such information, complete with some terrible fish puns. But given that the game that came out on the Game Boy Color as recently as 1999 it should ease you into the art of fishing more elegantly than it manages to.

A place to fish

It isn't all bad, despite the fact that I was left playing for six hours without having caught a single fish.

Depending upon where you decide to cast off, your experience when fishing will differ as different species of fish reside in specific environments. You'll also have to make sure that you have the right bait and lure attached to your rod - otherwise, fishing for a particular catch will be fruitless.

Your reason for catching fish is to sell them so that you can buy new equipment to help you catch bigger fish.

There's also some rudimentary random battle system whereby a whole variety of creatures, such as bats and spiders, attack you. They're easily despatched with a rather poor punching system, but to expect much more from a fishing game is probably asking too much.

Legend of the River King is most definitely not going to be for everyone. If you have fond memories of the game, or you've always wanted to explore this incredibly unique Japanese Game Boy Color title, then it still comes recommended. But if - like me - you've never been inclined to explore the world of retro fishing RPGs, this won't change your mind.

Get dust in your eyes with creepy new screens for 3DS title Cult County


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Mutant Mudds developer Renegade Kid is returning to its grungy horror roots with upcoming 3DS eShop title Cult County.

Revealed at PAX East, Cult County's grainy screenshots hark back to the dev's earlier, scarier works Moon andDementium.

In these Cult County images, you are given a classic first-person perspective view of a dusty-looking environment, complete with withered trees and a decidedly creepy-looking church.



In true survival-horror style, Cult County's protagonist appears to have left his AK-47 back on the ranch, and has only a pipe wrench to defend himself against, well, whatever it is that wants him dead.

In addition to the screenshots uploaded online, the dev has posted a QR code (see below) which 3DS owners can scan to view 3D versions of the images.

A Brief History of Luigi's Portable Appearances


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"It's a-me: Mario!" are words you won't be hearing in this particular video history lesson.

That's because today we're celebrating Luigi's portable appearances, and not those of his slightly more famous brother.

This brief but bountiful moving pictures analysis of Luigi's gaming history should be essential viewing for anyone who's ever had any questions about Luigi's career on handheld consoles.

So, yes, the curious beginnings and humble early years of Mario's younger bro are explored, as well as the later games that star our favourite green overalls-wearing plumber.

Craft weapons, battle enemies, and attempt to avoid permadeath in Terraria for PS Vita


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Publisher 505 Games has announced that Minecraft-esque 2D action-RPGTerraria is one of the more than 100 titles that will be released on PS Vitasometime this year.

"We're all huge fans of Terraria and have been overwhelmed by the support we've received from the existing community since we began working with the property," Tim Woodley, 505 Games's head of global brand, said.

"It's been amazing to see how many of those fans have been asking for a portable version of Terraria so they can take their adventures with them on the go."



In Terraria, you're tasked with exploring a randomly generated 16-bit world.

Along the way, you have to gather ingredients and craft a variety of tools and weapons that allow you to mine valuable resources and defeat the waves of enemies that show their ugly faces at nightfall.

If you play this title on its hardest difficulty level, your on-screen avatar becomes a ghost upon death and is permanently deleted from the game. Ouch.

You'll be able to download Terraria on Sony's PS Vita sometime this summer. Check out the special live-action trailer above while you wait for it to drop.

Review: Carnage Heart EXA for PS Vita


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Who hasn't played a game and thought, at some point in their life, that they'd quite like to one day create and build their own slice of fun.

Titles like LittleBigPlanet let us enjoy a world of creation in which we can frolic and enjoy the simplicity of building a fun and vibrant environment to explore.

Carnage Heart EXA, just like the PSone original, doesn't look at creation in quite the same way. In fact it's rather binary. Actually, it is binary.

Keyboard commander
Set in a world where wars are fought between robots and not people,Carnage Heart EXA places you in control of a mech army.

Each unit on the battlefield is called an Overkill Engine (OKE) and needs to be commanded diligently. However, in this strategy title you don't move units like you'd expect.

Instead, you have to program in all of the moves for each unit through yes/no logic trees, factoring in to your decisions how each unit deals with a particular combat situation through the art of programming.

Unlike previous iterations, though, EXA actually lets you programme an OKE unit so you can control it yourself: an ability that is both incredibly entertaining and mind-bogglingly complicated.

Programming in the fun
You aren't dropped into the deep end too quickly, though. You spend a lot of your early hours working through the tutorials on offer, learning how to make your OKE turn, strafe, and attack with manual help.

Things then step up when you realise that different CPU, armour, and body types all have a direct effect upon how your OKE functions.

It's not too bad when you're controlling an OKE yourself, as you can time your reactions and strategy accordingly. But when you make tweaks to your various automated OKE squad it becomes a game of making tiny adjustments and continually ensuring that everything is working fine before you even manage to wade into battle.

Because of this, Carnage Heart EXA is really something for the dedicated gamer. The battles may be perfect for bite-size portable play, but you can spend hours working your way though different setups, making sure each one works before you make it into the next part of the largely throwaway conflict.

You can forgive it at times, though, as it's a rather wonderfully presented title. Crisp menus, pleasingly chunky visuals (which are perfect for a mech-battler), and a story told through anime stills combine to produce an enjoyable experience, despite the barren areas that combat takes place in.

In the end, though, it all comes right back down to how densely complicated the programming system is. Carnage Heart EXA is accessible enough in the shallow end, but only dedicated players will enjoy the deep end.

GDC 2013: Necrosoft confirms Oh Deer! and Gunhouse coming to PS Mobile


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Indie outfit Necrosoft has announced its plans to release What would Molydeux? game jam creations Oh Deer! and Gunhouse for PlayStation Mobile.

Speaking at GDC, Necrosoft CEO Brandon Sheffield describes Gunhouseas a game about, unsurprisingly, "a house made of guns".

Apparently, Gunhouse players will have to use this architectural wonder to "defend orphans from alien invaders" by redirecting guns and arranging puzzle pieces within the house.

The concept for Gunhouse was born out of the What Would Moyldeux? game jam, which was held in Los Angeles last year.

The event, co-organised by Sheffield, consisted of a group of devs coming together to make games inspired by the tweets of fake Twitter personality Peter Molydeux, a satire account based on legendary designer Peter Molyneux.

Road warrior

Sheffield also discussed Oh Deer!, a upcoming retro driving game inspired by Outrun. According to the dev, players take control of a station wagon, and use it to hit "as many or as few deer as possible".

Interestingly, at least some Oh Deer!'s visuals are the work of Mojang's art developer Junkboy.

What's more, the Necrosoft team was able to coax Streets of Rage 2 and3 composer Motohiro Kawashima out of retirement to work on the game's soundtrack.

Both games will be available on PS Mobile. Gunhouse is expected to be touchscreen-only, while Oh Deer! will be compatible with the PS Vita's physical controls. Release dates have yet to be confirmed.

This week on the PS Vita Store: Sly Cooper, Dead or Alive 5 Plus, and Machinarium


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Hold on to your dual analog sticks, folks: the PS Vita Store is absolutely rocking tonight.

Ahem.

In terms of new Vita downloadable software, there are some big-name releases, some cult indie classics, a free PS Plus game. The works, basically.

Let us not delay. Let us dive right into it...

Full-price releases


We Europeans have been dealt a pretty slick hand this week as far as digital PS Vita releases are concerned.

Sly Cooper: Thieves In Time is a reboot of the original PlayStation 2 3D platforming series, and it's been received well on Vita.

We'll have a review of it for you up on the site post-haste. If you can't even wait that long, however, you can buy it now for £19.99.

Elsewhere, Team Ninja has taken the original PS3 fighting game Dead or Alive 5 Plus and expanded on it ever so slightly for this Vita incarnation.

Even if you're into Dead or Alive, it's probably not worth your picking this version up for the £34.99 asking price. It is available, however, in a bundle with the PSP's Dead or Alive Paradise for £44.99, which makes it slightly more worthwhile.

Foosball 2012, meanwhile, costs £3.99, and, well, you already know whether you really care about it or not, eh.

Oh, and Urban Trial Freestyle is on sale this week at £5.49 (down from £7.99). Read our review up there (yep, there!) to help you decide whether it's worth the pounds and the pennies.

Americans! You get the chance to download the wonderful Machinariumthis week. It's a gorgeous, funny, entertaining adventure game about a little robot who could. This one will set you back a measly $6.99. Grab it!

WRC 3 FIA World Rally Championship is also available as a digital download this week, priced $29.99. It's a mediocre game, so I really wouldn't bother.

PlayStation Plus games and offers



European PS Plussers: you get nothing new this week. I know.

Americans, on the other hand, can nab Disgaea 3 for free. It's a great Japanese RPG, so you should most definitely download it now.

That's it for PS Plus Corner this week. Laaame.

PlayStation Mobile releases



Three new PS Mobile titles for you this week... and they're a mixture of garbage, intriguing, and downright mental.

The garbage one = Snake. It's literally a copy of the original mobile phone game. For 79p. Yes.

The intriguing one = Quiet, Please! It's a cute-looking adventure game about trying to get some peace and quiet. Looks pretty neat, especially for 79p.

The downright mental one = nekomimimusumega sekainohatemade sanmawotabeniikuno DADADA. Yes, that is its real name.

It roughly translates from Japanese into English as "the cat-eared girl who goes to the ends of the world to eat mackerel." Quite.

Apparently, it's an endless-runner-style game in the same vein asJetpack Joyride, with a price tag of £1.99.

PSP and PSone Classics



What do you have for us in size 'retro' this week, then, please, Mr PS Store?

Well, there's nothing new this week, I'm afraid, but there are plenty of PSP games on sale.

We're talking Fate/EXTRAGenerations of Chaos, the Persona PSP games, and many more.

You even get an extra discount if you're a PS Plus subscriber.

And for Americans, well, there's a mighty fine Patapon bundle. You can get all three games (Patapons 12, and 3) for $14.99. They all work on Vita, too. Glorious.

Back again next week!

Clamber over pie charts in infographic-inspired Vita-exclusive Metrico


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Dutch indie outfit Digital Dreams has just released the debut trailer for its infographic-oriented Vita action-puzzler Metrico.

We are, of course, accustomed to seeing line graphs and bar charts inPowerPoint presentations. The guys over at Digital Dreams have decided, though, that data charts deserve a break from all those dull Microsoft desktop programs.

So enraptured was Digital Dreams by the aesthetics of infographics, in fact, that it decided to build an entire game around them.

And call it Metrico. Who'd have thunk it?



Judging by the Metrico trailer (above), Digital Dreams's game involves your guiding a suited man over a landscape composed of bar charts and other infographics.

Though we doubt the trailer is completely representative of actual gameplay, it looks like the puzzle element of this platformer could centre on overcoming dynamic obstacles.

Whatever the game involves, Metrico's beautiful trailer and novel concept definitely have our attention. We look forward to bringing you more, err, info about this infographic-based game in the future.

Review: Germinator for PS Vita



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In-between grabbing the big blockbuster and high-profile indie games on handheld, it's always nice to have a bash at a few smaller arcadey releases.

Germinator takes the gameplay behind the Bust-a-Move bubble-popping series and puts a germy spin on it, giving you a number of diseases to get rid of through the time-honoured pursuit of matching stuff.

It's fun in small doses, but a lack of any real tactics or direction stalls the action, making this a quick salve for boredom rather than a cure.

Vaccination station

By firing coloured germs into the fray and matching like-colours up you can make germs grow to such a size that they eventually pop, taking surrounding germs with them.

The goal is to kill off all the black germs before the rising mess of disease reaches the top of the screen. Along the way you'll be able to inject specially boosted germs into the fray to trigger special abilities that can potentially clear the screen.

There's plenty of content to be getting on with in Germinator, from the main Story mode, which keeps throwing levels at you one by one, to the Puzzle mode, which asks you to give some real thought to where you fire your germs.

Those looking for a good Bust-a-Move style matching game should have a blast with Germinator, thanks to its snappy gameplay and online leaderboards. There's lots of like here.

No cure

But if you're looking for a real challenge you may feel short-changed, asGerminator's insides are a bit messy.

For starters, the method for scoring the most points is rather confusing. I tried causing the biggest combos, and finishing as quickly as possible, but kept coming up short.

Eventually I tried just firing germs randomly at the floor on one level, and ended up as the number one player in the world at that level. The methods for actually getting good scores are hugely ambiguous.

This undermines the action rather quickly - a game focused on high scores in which the method for getting high scores isn't clear is fundamentally flawed.

But even if you look past this problem Germinator isn't very exciting anyway. It's still just a Bust-a-Move game about matching colours, and most players will get bored relatively quickly.

If you're after a Bust-a-Move game, Germinator's worth a play. Otherwise, you might be better off delving into the heaps of great indie games the Vita currently has to offer first.

Review: Switch Galaxy for PS Vita


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Sometimes a concept is so appealing it begs to be revisited, improved, and enhanced. That's clearly what Liverpool-based Atomicom has done with Switch Galaxy - this PS Mobile release is an augmented version of the Android and iOS title Switch.

The game engine has been overhauled, the structure changed, and the entire concept given a well-earned lick of paint. The result is one of the most impressive PS Mobile titles yet.

As in Switch, you control a ship that's constantly moving forward down a multi-lane track in space. Acceleration is automatic, and the longer you go without colliding with an object the faster your ship travels.

Along the way you'll pick up credits, dodge coloured barriers, and collect power-up items - as well as avoiding various enemies that attempt to end your progress and suck away the precious credits you've collected.

Changing lanes

The game is structured like an A-to-Z trip through space and broken into manageable, bite-size stages. In-between each level you have the option to upgrade your ship by using credits to purchase improvements such as better shields and faster movement. You can also acquire new skins to give your sleek craft a fresh look.

The controls are deliberately kept as simple as possible, with your only interaction being the ability to move left and right across the lanes. This can be achieved using the D-pad, touchscreen, or (best of all) L and R triggers.

What makes Switch Galaxy so thrilling is the manner in which the challenge ramps up steadily. To begin with you're just switching lanes to gather credits, but later levels introduce coloured barriers to complicate matters.

Certain power-ups allow you to pass through gates of the same hue, but as soon as this mechanic is introduced the developer gleefully complicates matters by putting together a combination of different coloured barriers, forcing you to react quickly to ensure you only pass through those to which your ship is immune.

Warp speed

To add to the difficulty, the game speeds up considerably, reaching insanely fast speeds on the later levels. So taxing is the challenge at this point that you'll have to give the game your full, undivided attention in order to succeed.

Switch Galaxy's surprisingly varied range of power-ups and enemies manages to keep things fresh even when you're quite far into the game, and the ability to upgrade elements of your ship adds another strand of interest. Once you've finished it there's little reason to return, but getting to that point is no mean feat.

Add in some lovely visuals and pulsing soundtrack and you've got a wonderfully upgraded version of the already appealing Switch for a bargain price. Switch Galaxy is another impressive offering from Atomicom, and it bodes well for the future of PS Mobile in general.

Sony confirms that more than 100 indie, AAA, and first-party titles are heading to PS Vita in 2013


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Worried developers and publishers aren't giving Sony's PS Vita the attention it deserves? Worry no longer, you poor child.

Don Mesa, Sony's director of product planning and platform software innovation, has told IGN that more than 100 titles will be released on Sony's powerhouse portable in 2013.

These include indie hits like Hotline Miami and Thomas Was Alone; big names like Final Fantasy X HD and Killzone: Mercenary; and a few as-yet-unannounced first-party titles.

"There are games that [Sony] Worldwide Studios guys are building that are… going to be very interesting and innovative, but to give it away too early… we're always worried about copycats," Mesa said.

Spec savvy
Mesa also shared some PS Vita-related stats with IGN.

According to Mesa, a third of all purchased Vita games are bought in digital form through Sony's ever-popular PlayStation Store.

Mesa also revealed that Sony's newest handheld has a satisfaction rating among gamers of 86 percent. Which is pretty impressive.

Furthermore, the average Vita gamer plays with his / her device for around 18.7 hours a week. That's a lot of toilet trips, we must say.

Wrestle your way to true love in PS Vita brawler Guacamelee! from April 9th


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Are you familiar with Guacamelee! You should be. We did bring it to your attention all the way back in June 2012, after all.

Okay, we'll refresh your memory.

Guacamelee! is a "Mexican-themed co-op-multiplayer dimension-swappingMetroid-vania beat-'em-up platformer" that's been developed with help from SCEA's Pub Fund program.

We're telling you all of this because Guacamelee! is due to be released very soon. In fact, it will hit Sony's PS Store in the US on April 9th, and subsequently land in the UK a day later.



In Guacamelee!, you're a down-on-his-luck farmer called Juan Aguacate. Your mission is to search high and low for the love of your life. How romantic.

As you can see for yourself in the Guacamelee! launch trailer above, this involves pulling on a colourful lucha libre mask and kicking some serious backside.

Guacamelee! will support Cross-Buy, meaning that Vita owners will receive a free digital copy of the game 'inside' the PlayStation 3 version. And vice versa, of course.

Remember: April 9th in the US, and April 10th in Europe.

GDC 2013: Punishing indie favourite Spelunky dropping into the PS Vita's cave this summer


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It's official: unforgiving indie favouriteSpelunky will be diving onto PS Vita this summer.

Mossmouth's compulsive - but cruel - platformer first prompted PC gamers to start singing its praises / tearing their hair out back in late 2008 when it appeared online in freeware form.

Though it may look like a standard 2D platformer at first glance, the game's randomly generated levels and permadeath mechanic could have been pulled straight from a roguelike.



Comprising 16 short levels, Spelunky can technically be completed within 30 minutes. However, the game's punishing difficulty and lack of save points can lead to numerous lost hours in pursuit of the end screen.

Spelunky co-creator Derek Yu believes - and we agree - that his game's short-burst gameplay structure is perfectly suited to the PS Vita.

Indie bundle

The confirmation of Spelunky's Vita port was made in a post on the US PlayStation Blog by SCEA VP for developer and publisher relations Adam Boyes.

In fact, Boyes published a quick list of all the upcoming indie games heading to Vita and PS3. Some of them, like LimboHotline Miami, andThomas Was Alone, have already been mentioned on these pages.

However, fans of all things independent and Vita can also look forward to playing 2D brawler Divekick, scrolling shmup Velocity Ultra, and spicy platformer Guacamelee! on their Sony handhelds in the not-too-distant future.

Spooky silhouette puzzler Limbo is heading to PS Vita


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Denmark-based developer Playdead will port its haunting puzzle-platformerLimbo to PlayStation Vita, according toIGN.

Originally released on Xbox Live Arcade, Limbo is an atmospheric game about a small boy and his quest to find his sister.

This kickstarts a spooky adventure - through dimly lit forests and run-down cityscapes - and a series of ingenious puzzles and gruesome deaths.

Limbo

This bleak monochromatic game is presented in stark silhouette, with an understated ambient soundtrack echoing out of the darkness.

It's a wonderful little game, and it truly deserves its 90 score on review aggregator Metacritic. We can't wait to play it again on Vita.

We'll let you know when we have more - like a release date - when we get it.

Rumour: ESRB website listing outs Jak and Daxter Collection for PS Vita


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A listing for a Vita version of the Jak and Daxter Collection recently appeared on the ESRB website, indicating that Sony is planning to publish the compilation trilogy soon for its handheld in North America.

Released last winter for the PlayStation 3, the Jak and Daxter Collection includes HD remakes of three classic PlayStation 2 platformers from Naughty Dog's successful franchise - Jak and Daxter: The Precursor LegacyJak II and Jak 3.

All three games are story-driven platformers that follow the comical misadventures of Jak and his sidekick Daxter as they search for artifacts. Happily, the ESRB rating of "T" (Teen) indicates that the franchise's trademark crude humour will remain unaltered in the Vita release.

Neither Naughty Dog nor Sony Computer Entertainment America have announced the Jak and Daxter Collection for the PS Vita yet, but with the rating in place it's likely that a release won't be far behind.

We'll keep you updated with news of this collection when it becomes available.

Team17 working on 'ultimate handheld version' of Worms for PS Vita


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Debbie Bestwick, the managing director of Alien Breed developer Team17, has revealed in an interview with Red Bull that her company is working on a Worms game for Sony's PS Vita.

"One big Worms game we can mention is a game for the PS Vita that we are working closely with Sony on, this will be the ultimate handheld console version releasing later this year," Bestwick said.

Unfortunately, Bestwick didn't go into detail. In fact, she moved on straight away and began talking about other intellectual properties.

We imagine the 'ultimate handheld version' of Worms will be jam-packed with wacky and wonderful weapons, though, as well as plenty of game modes and customisation options.

More, more, more

The Worms franchise could be on its way to the Android-powered Ouya home console, too.

Bestwick revealed that her team are fans of the system and have been playing around with the developer kits that have been provided to them.

Worms wasn't mentioned specifically, but we'd - once again - bet our last fiver that this action-packed arcade franchise will make it onto the console.

How to grab latest PlayStation All-Stars Battle Royale brawlers Issac Clarke and Zeus for free


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Last week, Dead Spaceprotagonist Issac Clarke and Zeus from the God of Warfranchise pulled on their gloves and entered the PlayStation All-Stars Battle Royale ring.

Good news, folks: if you have a Network Pass for Sony's recently released PlayStation 3 hit God of War: Ascension, you can download the DLC pack that contains these new brawlers for free.

That's according to a post on Sony's official PlayStation Europe Twitter account.

"All those who own a God of War: Ascension Network Pass can now download the Zeus & Isaac PS All-Stars DLC free of charge from PS Store," the tweet reads.

In case you've forgotten, this DLC pack also features a brand-new stage inspired by PlayStation classic MediEvil and the more recently released The Unfinished Swan.



Review: Alien Breed for PS Vita



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Alien Breed is a bit of a classic. At the start of the early '90s, it was the game that made Team17 a success and allowed the studio to go on and create the huge Wormsseries.

20 years later, it sure feels prehistoric, with level design that boils down to "here are some doors, corridors, and aliens - have fun!"

And yet we found ourselves warming to this special edition release, because it's the definitive way to play Alien Breed - instead of overhauling the game entirely Team17 has lovingly restored it so that modern audiences can see what the 16-bit generation got so excited about back in 1991.

An alien in modern times


Alien Breed involves slowly but surely exploring a space station that has been infested with alien creatures.

You play from a top-down perspective, blasting enemies with your big beefy guns, collecting cash and keycards, and forging a path to each exit.

Along the way you can use your cash to purchase items and upgrades from the shop. Whether you choose to blast through doors with your gun or purchase keycards to move through the ship entirely is up to you.

There's no denying that Alien Breed is showing its age. The action becomes hugely repetitive after a while, and modern twin-stick shooters do everything this game has to offer but better.

If you played through Alien Breed many moons ago, you're probably not going to want to revisit it, lest it tarnish your memories.

Breedom


But there's a saving grace to Alien Breed on PS Vita, and that's just how much attention has gone into making this edition the best money can buy.

From the UI to the new visuals to the various extra game modes and level packs - plus the fact that the entire original game in all its glory is packed in here - Team17 clearly cares about its age-old game, and really would quite like to share that love with you.

And that's not to mention the online functionality. You can play through the entire game online with a friend, which seriously increases the enjoyment levels.

There's also online leaderboards for each and every level, mode, and game. You have to give credit to Team17 for ploughing so much effort into this game.

Alien Breed isn't as much fun as it once was, but this Vita version is chock full with content and love. If you've never played Alien Breedbefore, give this version a bash.

The Walking Dead: The Game to shamble onto PS Vita later this year


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Sony has revealed that The Walking Dead: The Game will be shuffling onto the PS Vita before the year is out.

In a chat with IGN, Sony's director of product planning and platform software innovation, Don Mesa, spilt the beans regarding the latest port of Telltale's acclaimed episodic adventure.

"Having [a studio] like Telltale, a very successful indie developer, coming in to support us sends a strong message," Mesa said.



It's safe to say that any third-party support for Sony's powerful but struggling handheld is welcome at this point, especially when it comes from the team behind the most critically acclaimed game of 2012.

What we'd really like to know is whether Telltale plans on drip-feedingThe Walking Dead: The Game's five episodes to Vita owners, or bundling them together in a single downloadable pack.

Telltale will definitely launch The Walking Dead: The Game for Vita in 2013, though Sony has yet to confirm an exact release date.

Multiplatform game engine Unity is expanding to PS Vita and PlayStation Mobile this year


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Unity Technologies has announcedthat it will work with Sony to make its monstrously popular game engine available to PS Vita and PlayStation Mobile developers later this year.

The Unity multiplatform engine powers a massive number of iOS games, like spooky box fiddler The Room, upcoming zombie killer Dead Trigger 2, and RPG Ravensword: Shadowlands.

According to Unity Technologies CEO David Helgason, the engine's biggest USP is the ease with which it allows studios to port their games to any device it supports (which includes iOS, Android, Flash, Mac, Wii U, and Xbox 360).

"Unity does the heavy lifting when porting games to other platforms," Helgason explains. "Code is automatically converted, and just polish and optimisation for that specific platform needs to be added."

So, will this be enough to convince PC and mobile developers to port their games across to Vita? We asked a few Unity-using game creators for their thoughts.

10000000

10000000 creator Luca Redwood told us that he has avoided developing a Vita version of his gem-matching dungeon-crawler so far, primarily because "rewriting the whole thing looked like a bit of a drag".

"I've been spoilt a bit by Unity's 'write once, run anywhere' approach," Redwood tells us. "So, when Unity support hits, I'm keen to do it."

For Redwood, porting his game to Vita would be an enormous gamble. "It might have been worth doing a native port or it could cost ten times more than it makes," he states.

But if it's as simple to port to Vita as it was to re-bundle the game for Android, then for Redwood it's like, "hey, it's worth a punt."

Walk this way

Swedish developer Simogo might make a Vita game. But don't expect to see its wander-'em-up Year Walk or rhythmic robber Beat Sneak Banditon the device.

"We're definitely not ruling it out, but we're not too keen on making ports," Simogo co-founder Simon Flesser says.

"It's always more fun to get started on new things. So, for us, it'd be more fun to make something specifically designed for the unique capabilities of the Vita."

The Swindle

And what about PC devs?

Dan Marshall - of BAFTA-winner Size Five Games - says he'll "absolutely" be looking into a PS Vita version of his upcoming crime caper The Swindle.

"This is really exciting news. The only thing I haven't seen yet is how much it'll cost. Hopefully, Unity and Sony are planning a sensible sliding scale for licensing costs, because that's the sort of thing that suddenly makes launching on console a big gamble."

"As long as all that's reasonable, I'm game."

And how about Dead Trigger 2? MadFinger CEO Marek Rabas tells Pocket Gamer, "we will consider it...

The PlayStation Unity tools will be released in late 2013, with beta versions becoming available at some stage before then. Unity Technologies will be building tools for PS Vita and PlayStation Mobile, as well as PS4 and Sony's future cloud services.

Zero Escape: Virtue's Last Reward and Thomas Was Alone heading to PS Plus in April


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After March's strong PS Plus freebie pairing of Metal Gear Solid: HD Collection and Puddle, Sony knew it had to pull something impressive out of its digital library to impress Vita-owning PS Plus subscribers this month.

Rather interestingly, though, the PS Plus curator isn't going down the mainstream über-franchise route with this month's complimentary software.

Instead, Sony is giving you PS Plus subscribers the chance to head, well, off the beaten path. That's right: say 'hello' to macabre Japanese adventureZero Escape: Virtue's Last Reward.

In this part-interactive novel, part-logic puzzler, Chunsoft tells the story of nine characters who have been abducted and imprisoned by a masked villain called Zero.

As one of the abductees, you must successfully complete puzzles, and choose whom to trust if you want to make it out alive.



The second game in Sony's April PS Plus 'tag team' is acclaimed indie puzzler Thomas Was Alone.

This low-fi BAFTA-nominated charmer from Mike Bithell involves your guiding a number of characters (represented by coloured rectangles) to a series of exit portals.

As you meet new characters, you'll gain access to abilities such as flotation and gravity reversal.

Thomas Was Alone also takes advantage of the Vita's touchscreen and touchpad. What's more, it falls under Sony's Cross-Buy umbrella, meaning you can buy it on PS3 and play it for free on PS Vita.



PS Plus subscribers will be able to download Zero Escape: Virtue's Last Reward on April 10th, and Thomas Was Alone on April 24th.

The new trailer for Dragon's Crown shows how cool a Dungeons & Dragons arcade game can look


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We still don’t know when Dragon's Crown will make its way to North America, but we know that it sure will be pretty when it gets there.

A new Japanese trailer for the 2D fantasy brawler surfaced today and while it's still a bit light in details, it shows off the glory of the game's hand-animated, 2D graphics wonderfully.

Based on the venerable Dungeons & Dragons arcade game Tower of DoomDragon's Crown offers players familiar fantasy archetypes like Fighter, Amazon, Dwarf, and Sorceress to use in battle against beholders, trolls, and dragons.

Not so Vanillaware

Developed by Vanillaware, Dragon's Crown features the studio's signature aesthetic style which we last saw surface in Muramasa Rebirth.

Although the art of Dragon's Crown might not be for everyone, it's a nice departure from the modern tendency toward retro graphics which some Vita owners - like our reader Tiel - feel aren't capitalising on the handheld's powerful hardware properly.

We'll keep you updated with news on a firm release date for Dragon's Crown and the inevitable Atlus pre-order bonuses as soon as we know more.

Until then, sit back and enjoy the trailer.

Dogfight your way to victory in Vlambeer's Luftrausers for PS Vita


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Around six or seven months ago,Ridiculous Fishing developer Vlambeer told us that it would "consider" bringing dogfighting title Luftrausers to "mobiles" once it'd finished work on the Mac and PC versions.

Today, Vlambeer's Rami Ismail has confirmed on Sony's US PlayStation Blog that Luftrausers will definitely be coming - not to mobiles - but to the PS Vita handheld instead.

According to the blog post, Vlambeer is releasing its title on PS Vita because it "loved working with Sony" when it made Super Crate Box.



Instead of worrying about red tape and fulfilling demands, then, the studio has spent time creating new levels and - most importantly - making the plane crashes in Luftrausers more spectacular.

This Vita version of the game will allow you to equip your plane with 125 different weapons (including machine guns and lasers) and propulsion systems before you take it into fast-paced aerial battles against other fighters and warships.

The game will be available this spring for £6.99 / $9.99.

Mobile users are out of luck, sadly. In a Reddit AMA, Vlambeer ruled outLuftrausers for iOS, saying that "the controls simply are even tougher than Super Crate Box to implement."

Friday, March 22, 2013

Review: Luigi's Mansion 2: Dark Moon for 3DS


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According to Nintendo, 2013 is "The Year of Luigi" - although, realistically, Mario's lanky brother is still playing second fiddle in most of his upcoming exploits, including Mario Golf: World Tour and Mario and Luigi: Dream Team.

Luigi's Mansion 2: Dark Moon is where Luigi really needs to shine if he's going to live up to his billing. And shine he does - generally in the direction of nasty ghosty things and the like.

This sequel to the GameCube original is not only essential 3DS gaming, but it's - dare I say it - the sort of game worth purchasing an entire console for. Here is undeniable proof, if any was needed, that the video game industry will always need a bit of Nintendo magic.

Boo Radical


Luigi is back with his trusty Poltergust vacuum cleaner and flickering torch, as the eccentric Professor E. Gadd sends him off to explore various spooky mansions and forceably remove the other-Earthly beings from every nook and cranny.

The main course involves entering rooms, tracking down the ghosts that are hiding in the cupboards, chandeliers, and ceilings, and then flicking the switch on your hoover and sucking them up.

Battling against ghosts is still as awesome as it was the first time around. Once you've got them in your sights it's all about holding back on the stick and watching as Luigi is dragged around the room, struggling over furniture and leaping through the air every now and again to avoid attack from other ghosts.

The action feels wonderfully fluid, and always exciting. Later into the game you'll be surrounded by multiple enemies at once which you'll need to deal with strategically, and the boss battles are also clever and entertaining ordeals.

It helps that Luigi's Mansion 2: Dark Moon is brimming with content. The main game will take you a good 15 hours to complete, and there's plenty of replay value, from finding and capturing the special Boo characters to achieving top ranks and discovering the secret puzzle areas.

The Dark Maaarioooo of the Moon

But a good portion of Luigi's Mansion 2 actually centres around solving puzzles, finding keys, and completing missions. Luigi's Mansion 2: Dark Moon's puzzles are phenomenal at times, with some real head-scratchers that regularly take centre stage over the ghost-hunting.

You're armed with the Dark-Light device which allows you to see hidden items and invisible ghosts, and you can use your flashlight as a sort of flashbang, which has various uses. This means you're constantly mixing it up, rather than doing the same old actions over and over again.

Many of the missions have you retracing your steps through each mansion, but it rarely feels like dull backtracking, as each time you make your way through familiar territory there are subtle (and not so subtle) differences here and there.

But what really makes Luigi's Mansion 2: Dark Moon great is its unrelenting personality. We saw glimpses of this in the original game, but Luigi's presence really comes to the fore here.

From the way that he "do do dos" along with the game's soundtrack, to the various animations he has that signify him jumping out of his skin, it's impossible not to fall in love with the game's overall mood and presentation. This is a title packed with Nintendo love, and you will find a place in your heart for it.

Be a Man, sion

Luigi's Mansion 2: Dark Moon is very close to being the perfect Nintendo 3DS game - nay, the perfect Nintendo game - but slight niggles here and there are impossible to ignore.

For one, it desperately needs Circle Pad Pro support. This is a game screaming out for dual-stick controls, and while you can play most of the game perfectly fine, later battles become incredibly difficult to handle with the current setup.

Fortunately, by this time you've pretty much mastered the art of single-sticking the action, moving along the walls and flipping between ghosts every few seconds. But why there's no Circle Pad Pro support is anyone's guess.

The multiplayer is also a bit of a disappointment. Players band together to clear out ghosts together, both locally and online. It's not bad, but it's far too unfocused and all over the place to even touch on the brilliance of the main campaign.

But please don't let these minor issues put you off, as Luigi's Mansion 2: Dark Moon borders on Nintendo 3DS perfection. This is the game that 3DS owners have been waiting for, and you owe it to yourself to give Luigi a chance.