Friday, April 26, 2013

Ikaruga creator's 3DS shooter Kokuga translated to English and rated in Germany


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Hiroshi Iuchi, the creator of the bullet-hell classic Ikaruga, surprised many fans when he announced his latest game Kokuga for the 3DS.

We were pretty excited about the card-based shooter when it was released in Japan back in September, but our excitement cooled when there was no news of a planned western release.

This may change soon, however, as Siliconera reports that a recent listing by Germany's USK board showed that the 3DS game has been translated to English.

3 dimensions, four cards


Kokuga is similar to Ikaruga in some regards, namely that it's a top-down shooter, but it's not a traditional bullet-hell experience like some might expect it to be.

Instead, each level Kokuga gives you 20 power-up cards to use. Four of these cards are selected at random and are displayed on your 3DS's lower screen.

When you find yourself in need of their particular boosts, you can tap the card to reap its benefits.

Unfortunately, we don't have much more information about a western release past the English translation and the fact that it's likely to be an eShop-only digital import as its being published by G.rev Ltd.

We'll keep you updated as soon as we have more to report.

Review: Witch & Hero for 3DS


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There's a lot of retro revival going on lately. Be it through high-definition remakes, long-deserved sequels, or even just aesthetics that hark back to a time when things were blockier: that 8-bit look is the new black.

So, it didn't surprise me one bit when I came to review Witch & Hero to discover an 8-bit game built upon the principles of retro-based fun.

What I wasn't expecting, however, was something quite so quirky underneath those beautiful - but forgettable - old skool aesthetics.

Witch hero?
Having set off to fight Medusa - that snake-haired Gorgon of Greek mythology - Witch and Hero (those are actually their names) realise they aren't up to the task at all.

In fleeing from the scene, Witch becomes petrified and so is turned to stone for eternity. This means it's left to Hero to ensure they escape safely to level-up and head back out to dish out the pain.

The story goes far beyond the realms of throwaway nonsense - aside from providing you with a clear goal and a reason for Witch's prolonged immobility, the narrative serves no purpose.

Luckily, Witch's petrifaction makes for an interesting gameplay hook where Hero must defend Witch from an ever-encroaching circle of enemies all set on crumbling her stony frame.

You'll defend Witch with your life by attacking enemies - by just, sort of, running into them - and sacrificing a small section of your health with each hit.

You'll collapse plenty of times, but that only increases the pressure on making sure you recover in time to lay the smackdown on more blobs, ghouls, sharks, pumpkins, demon dogs, and, err, snakes.

Raining blood
You can also level-up through killing beasties and collecting gems. Oh, and by picking up dropped gold, you can level-up your attributes and Witch's magic attacks.

What's that, you say? You thought she was turned to stone? Well, you're right... to a degree. You can actually bring her back to life momentarily by collecting spilt blood from your enemies.

By picking up enough of the red stuff, Witch can hurl fireballs or call upon a typhoon storm to dole out damage. But just like with the super-powerful Holy Sword ability, you don't get the power to use Witch until a little further on.

I am the resurrection

Witch & Hero is far from perfect. The gameplay is repetitive, and the endgame "perks" (survival and a harder difficulty) can only be considered 'bonuses' if you wanted to go back and re-play the game. Which you probably won't.

Once you do delve deeper into the game, though, and perhaps put it down now and again for a break, you do see that there is some method in the madness.

Bull rushing does work, sure, but having to think tactically about your health and position - as well as collected blood and dropped item positions - really turns Witch & Hero into something more than you (or I) were probably expecting.

Silver Award-winning Shin Megami Tensei - Devil Summoner: Soul Hackers is heading to 3DS in Europe this autumn


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Good news, Japanese RPG lovers: NIS America has announced that it has partnered with developer Atlus to release Shin Megami Tensei - Devil Summoner: Soul Hackers in Europe later this year.

Shin Megami Tensei - Devil Summoner: Soul Hackers was released in Japan on the Sega Saturn back in 1997 and subsequently ported to Sony's PSone a couple of years later.

It will be released in Europe this autumn for the very first time, complete with several new gameplay features, enhancements, and full English localisation.

The meat and veg

In case you're not familiar with it, Shin Megami Tensei - Devil Summoner: Soul Hackers is an RPG-infused first-person dungeon-crawler set in a futuristic world where technology and mysterious forces collide.

Throughout this title, you'll encounter many demons, which you can either defeat in battle or - providing you can negotiate with them - recruit as allies.

We recently reviewed the US version of this title and gave it a shiny Silver Award. Keep your eyes peeled for it this autumn, in other words.

Downloadable Content - Fire Emblem: Awakening


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Updated on April 25th, at 18:00: Our first update features our hands-on impressions with Harvest Scramble and The Golden Gaffe (Fire Emblem's first pieces of paid DLC).



Fire Emblem: Awakening is the first entry in the venerable tactical RPG franchise to serve up paid downloadable content.

Once you finish chapter four, you'll be able to gain access to the Outrealm Gate, and buy additional maps. Here, you'll face new enemies and scenarios, and grab rewards that carry over into the main campaign.

New content will be added to the game regularly, and we'll be giving hands-on impressions of the maps as soon as Nintendo releases them.

Read on for our thoughts, fellow traveller...

Champions Pack - £4.99 (Currently £2.99)

Champions PackThis first map pack features characters from past Fire Emblem games.

You'll be able to recruit some of these ancient heroes for your party if you win the battle.

Champions of Yore 1 - £1.99 (Currently free)

This first map is a Fire Emblem fanboy's dream. It features an all-star cast of past characters, like series mascot Prince Marth, Path of Radiance's Ike, and Alm from Fire Emblem Gaiden.

Plus, the map is a complete clone of Talys (a small island kingdom from the first Fire Emblem game), and the two songs are chiptune reprises from the Famicom original.

It's very easy - the map is only one star, and the handful of evenly spaced enemies are levels 7 and 8 - but the Fire Emblem fan service and reward (Prince Marth for your main army) make it well worth the free download.

Champions of Yore 2 - Coming May 2nd
Champions of Yore 3 - Coming May 8th



Golden Pack - £5.39

These DLC maps will essentially let you add loads of gold, EXP, and weapons to your stash. It almost feels like cheating...

The Golden Gaffe - £2.29

Fire Emblem Awakening The Golden GaffeThis first map features a small army of Risen who are all grasping big sacks of gold. In each turn, they'll ignore your team and simply make a beeline for the exit at the bottom of the arena.

If you can catch them and kill them, you will liberate those funds for your own personal war chest.

The enemies range from level 1 to level 20, and carry more cash the more powerful they are (from 1,000 to 7,000 gold). So, no matter how high powered your units are, you'll walk away with something.

In practice, it all feels a bit sleazy. It's the closest Fire Emblem comes to offering a iOS-style in-app purchase - because given how low-risk this throwaway battle is, you'll likely walk away with a huge influx of money and be no worse off for it.

I ended the mission with about 25,000 gold and no wounded units. It felt so wrong that I refused to save over my main game.

If you're desperate for a quick cash injection, then this piece of DLC will give you exactly that. But if you want to play pure and fair, just skip this boring map.

EXPonential Growth - Coming May 2nd
Infinite Regalia - Coming May 23rd



Scramble Pack - £5.39

Three maps which feature Chrom and pals getting overrun by monsters while on holiday. An adventurer can never rest, can he?

Harvest Scramble - £2.29

This map takes place at a marketplace festival which has become overrun by Risen. You know what to do: eviscerate the lot of them.

They're all level 5 (except the level 20 boss), but each has annoying skills like Counter (where damage done is dealt back in turn) and Miracle (where enemies survive lethal attacks). It's tactical, but it can be slightly tedious given the number of foes.

This map has a lot of conversations, where characters can stand next to each other (mid-battle) and have a gossip. If you appreciate the game's endearing characters, you'll enjoy this map.

There are also loads of item and EXP pick-ups, and a master seal if you're victorious.

It's very easy, but it's a solid mission with a novel strategic spin, and is the first piece of DLC that actually feels like it fits the main campaign. One to check out, especially for Fire Emblem newbies.

Summer Scramble - Coming May 16th
Hot Spring Scramble - Coming May 29th

This week on the 3DS eShop: Lego City Undercover, BIT.TRIP SAGA, and Mega Man 4


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Bad news, American 3DS fans. The eShop shelves are practically bare this week.

But it's good news for European gamers: we've got more digital content than our pals across the Atlantic this week.

Now, there's nothing particularly interesting on either online store this week.

But you never know: maybe you'll find something that suits you. Something that suits you a lot.

*Spoiler alert: You probably won't.*

European eShop releases




Let's begin with Lego City Undercover: The Chase Begins. This latest Lego game follows the story of Chase McCain as he works his way up the ranks from rookie cop to... well, you'll have to play to find out.

The game is relatively good fun, as per my review, but I'd advise against paying £34.99 in the eShop for it. Look for cheaper prices at retail.

BIT.TRIP SAGA is more reasonably priced. The game came out over a year ago at retail, but this digital version gives you all the same rhythm-tapping, psychedelic features for £17.99.

Riding Stables 3D is a horse-based adventure about securing a pasture and creating friendships. If you simply can't contain your excitement, the game is available for £24.99.

Lola's Math Train is a cheap and easy way for young kids to learn maths, with adding, subtracting, and some puzzle solving too. Just £2.69 for that one.

Capcom continues to add the old Mega Man games to the Virtual Console this week, with the inclusion of NES Mega Man 4 for £4.49. The Blue Bomber's quality kind of dipped after 3, but this one's still worth grabbing if you've never played it before.

Finally, there's a demo for Pokemon Mystery Dungeon: Gates to Infinity - the full game is out next month. I'm pretty sure I'm the only person in the world who is excited for this game.

US eShop releases



Not many new releases for American eShop users this week. Crazy Construction looks potentially interesting, with the idea of stacking objects of all shapes and sizes on top of each other to create as tall a tower as possible.

Is it any good? Well, you can grab it now for $4.99, or wait for our review - we should have one soon.

Otherwise, the US eShop also gets Mega Man 4 this week for $4.99, but that's about it. Europe wins for a change - Huzzah.

Back again next week.

What's heading to 3DS? Hands-on with Donkey Kong Country Returns 3D, Animal Crossing: New Leaf, and more


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Nintendo might have shared some fairly gloomy financial news with the rest of the world yesterday - with both the 3DS and Wii U missing their sales targets - but the outlook for the future couldn't be much more positive for the Japanese giant.
Off the back of yet another engaging Nintendo Direct broadcast, Nintendo went that extra mile last week to put its new software into the hands of the press and to help generate some excitement for what's next down the pipeline.
So, not only did we get a chance to play a 20-minute segment of The Legend of Zelda: A Link to the Past sequel, but we also had an opportunity to go hands-on with four other new first-party 3DS titles coming out over the next few months.

Donkey Kong Country Returns 3D


If you've already played this on the Wii, then you'll know that Retro Studios did a damned fine job of resurrecting Rare's long-dormant SNES franchise.

Sure, it was a slavish attempt to recapture the magic of that '90s side-scrolling platform trilogy, but Retro Studios ticked all the boxes, and smashed all the crates along the way.

The 3DS version, naturally, has the added novelty of 3D visuals, though Nintendo has done a fair job of tinkering with the game in a few other areas to give it an even broader appeal (read: you can now make it easier).

New mode essentially helps you get through the levels with one extra heart of health - so that's three instead of two.

Elsewhere, you can now pick up items that help save you from falls, or allow the Mine Cart and Rocket Barrel to take a second hit, and even use a DK Barrel whenever you choose.

On top of that, the 3DS version also features local wireless play. This means you can team up with a pal and enjoy the co-op play, as well as help each other collect hard-to-reach puzzle pieces.

But it's not all easy street. There's also an unlockable ninth world (featuring eight new levels) and hardcore Trophy levels for the old skool masochists.

During what was ultimately quite a short showcase event, we didn't get an extensive hands-on of Donkey Kong Country Returns 3D. But even a quick playthrough of a couple of levels was more than enough to impress.

The controls feel precise, the visuals suit the confines of the 3DS screen perfectly. Put simply, no one's going to be disappointed.

Mario & Luigi: Dream Team


The Mario RPGs have always quietly gone about their business of being awesome. They haven't sold in the kind of vast quantities that you tend to associate with Nintendo first-party games. And no doubt the fourth game in the series, subtitled Dream Team, will continue in this cultish vein.

Nearly four years after the release of Mario & Luigi: Bowser's Inside Story, developer AlphaDream has come up with another surreal RPG, where the mustachioed brothers engage in turn-based battles for typically spurious reasons.

This time around, Mario, Luigi, and Peach take a holiday to Pi'illo Island, and - gasp - Peach gets captured (just for a change). It's your job, then, to wrest her back from her captors.

Cue endearingly oddball mechanics, where Luigi must lie down for a snooze, and Mario gets to join him in a dreamworld at the various "Pillow Portals" dotted around.

In the early stages, the turn-based battling gameplay is all fairly standard JRPG fare, with a selection of basic actions from which to choose. To ease you in, early enemies are little more than cannon fodder, so it's a simple task to attack, with a generous window of opportunity to stomp on their heads.

Wandering around the dreamworld, you can opt to either jump over enemies or get your hands dirty and build up experience. A few rounds in, you're introduced to a Katamari-style attack, where you get to tilt and roll over as many of your enemies as possible. Needless to say, it's a game mechanic that never gets old, and points to an array of daft gameplay styles that freshen things up.

Talking of which, the gameplay switches to a more traditional 2D platforming exploration experience later on in the demo. This, bizarrely, involves twanging Mario up to higher platforms via Luigi's on-screen moustache.

With AlphaDream demonstrating such dedication to playful nonsense,Mario & Luigi: Dream Team's arrival in Europe on July 12th will be a cause for much celebration.

Mario & Donkey Kong: Minis on the Move


In the good old days, it used to be Mario vs. Donkey Kong. Best described initially as a 'fierce rivalry involving the "borrowing" of frightened lady friends', this particular conflict then morphed into a bitter tale of clockwork toys.

Somewhere along the line, Donkey Kong and Pauline have actually joined forces to run a carnival. You read that right. And Mario's probably shaved off his 'tache, and is busily setting himself up as a therapist.

Whatever the logic, Mario & Donkey Kong: Minis on the Move is basically an excuse to come up with a tile-moving puzzler, where you have to ensure the safe passage of a clockwork Mario from one side to another.

So, how does it work? On the touchscreen, you have access to a number of tiles down the right-hand side. The idea is to quickly shift them onto the correct square, and thereby create a path upon which Mini Mario can traverse.

As you progress through the levels, new obstacles and challenges enter the fray. These range from blockages that you must bomb out of the way, to tiles that you can eliminate to free up space for (hopefully) better ones.

As lame as that probably sounds, the reality is surprisingly engaging. And with 180 levels for you to look forward to, Mario & Donkey Kong: Minis on the Move's debut exclusively on the eShop on May 9th should be a cause for unfettered excitement.

Animal Crossing: New Leaf


I'll confess that I have a heart of ice, and never really took Animal Crossing to my heart back in the day. Since it came to DS and became one of Nintendo's biggest-selling global franchises, however, it appears that plenty of people absolutely adore it.

Animal Crossing: New Leaf is, of course, the first handheld iteration in the series for nigh on eight years, which means, if nothing else, that its appearance is officially 'long awaited'.

Due for release on June 14th in Europe and on June 9th in North America, it doesn't, unsurprisingly, represent a massive departure from previous versions.

As ever, you move in to a rural village, build a humble abode, and then spend days, weeks, months performing endless tasks for lazy-arsed animals. Oh, and taking undue satisfaction from customising everything. But you could have probably guessed that, right?

The big news is that there are now far more customisation options. As mayor of the town, you now have the right to build bridges and buildings; make your own laws; and create museum exhibits.

You can also take a boat to a nearby tropical island full of fruit, insects, and fish, not to mention indulge in various mini-games that you can enjoy alone or with pals online.

In fact, multiplayer is a much bigger part of the overall experience than it was in previous instalments of the series, with the ability to visit other players' homes and towns (via wireless connection or online) present and correct. If you're that way inclined, you can also socialise with up to three other players at once. Imagine!

Apparently, up to four people can live in the same town on a single cartridge, and you can get together simultaneously with friends who also own a copy of the game (either online or via Local Play).

StreetPass integration is also a big deal in Animal Crossing: New Leaf, meaning you can now have a nose at other player's towns while they sleep. Actually, that sounds faintly creepy. But there you go.

Visually speaking, Animal Crossing: New Leaf is essentially Wii standard. The same beloved signature style of old is back, so expect a cutesy overload of slow-burn customisation chaos in the month of June.

Buyers' Guide: How to get the cheapest Nintendo 3DS XL in the UK


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There has never been a better time to be a 3DS owner.

Not only is there now an enormous selection of games to play, but there are also many more on their way. Oh, and there's a fantastic promotion on at the moment where you can get a free game to download.

With all that in mind, we thought we'd help out those sorry 3DS-less gamers out there by scouring the internet for the cheapest unit (or bundle) online.

We've gone for the 3DS XL specifically. It's absolutely and positively the only 3DS worth having (thanks to that enormous screen and superior battery and build quality).

Read on, and let us know which package you decide to plump for in the comments below.

Just a console

If you just want to buy a 3DS XL console on its own, you can get one for less than £150. If you're picky about the colour or design, though, expect to pay a premium for certain special units.
3DS XL Blue
3DS XL Blue + Black - £149.99 at Amazon3DS XL Red + Black - £149.99 at Amazon3DS XL Silver + Black - £149.99 at Amazon

If you get in quick, you can pick the RedSilver, and Blue console up for £144 at Tesco with the code TDX-KPWM. You'll need to add on £3 for postage. Or you could just pick it up from a nearby shop.

3DS XL Pikachu

3DS XL Black - £174.99 at GAME
3DS XL White - £174.99 at GAME
3DS XL Pink - £169.85 at Shopto (Available from May 31st)
3DS XL Pikachu Yellow - £179 at Tesco (£174 with code TDX-KPWM)



Official Nintendo bundles

These game and console bundles are special edition consoles with a top Nintendo game.

Note that the game is pre-installed on the system, so you won't get a box or cartridge in the package. As such, you won't be able to sell the game on to save some cash.

3DS XL White with Mario Kart 7 - £159.99 at Amazon
3DS XL Mario Kart 7 pack

This bundle represents a saving of about £20 over the price of buying the console (any colour) and game (about £30) separately.

We called Mario Kart 7 "a solid combination of timeless racing and robust online multiplayer that will be enjoyed for years to come".

3DS XL White with Super Mario 3D Land - £159.99 at Amazon
3DS XL Super Mario 3D Land pack

This bundle represents a saving of about £20 over the price of buying the console (any colour) and game (about £30) separately.

In 2011, we reckoned that "Super Mario 3D Land is pure entertainment from start to finish".

3DS XL Limited Edition Fire Emblem: Awakening Pack - £189.85 at ShopTo

3DS XL Fire Emblem Awakening pack

You could get a normal blue 3DS XL and the game for about £10 less, but you'll miss out on the fancy limited edition design.

Fire Emblem: Awakening was our first PG Platinum Award-winning game of 2013. We called it "strategy role-playing at its finest", and said it "marries sophistication and character development in a way rarely found in the genre".

3DS XL Black with Monster Hunter 3 Ultimate - £178.99 at Grainger Games
3DS XL Monster Hunter 3 Pack

This bundle represents a saving of a few quid over the price of buying the game and console separately.

We gave this game 7/10 on review. We said, "what Monster Hunter lacks in communication, it more than makes up for in quantity and quality of content."

3DS XL Limited Edition Animal Crossing: New Leaf Pack - £189.99 at GAME
3DS XL Animal Crossing pack
This console bundle, and Animal Crossing: New Leaf, will debut in the UK on June 14th.

If prices stay the same until then, you'll pay a premium of about £10 for the adorable console design.



Unofficial bundles

Most of the console and game bundle packs - especially those offered by GAME - are more expensive than buying the console and game separately.

The only noteworthy exception is the blue 3DS XL with Professor Layton and the Miracle Mask bundle for £175 at Asda. This represents a saving of about £4 over the price of buying these items separately.



Charger
3DS XL charger

Oh, and don't forget a charger.

For some bizarre reason, no AC adapters are included in any of the 3DS XL consoles or bundles.

The 3DS XL uses the same charger as the regular 3DS, but if you need a new one…

The official Nintendo charger is cheap as chips at GAME, where it costs £6.99. There's also a third-party "Descrescent" cable available at Play.com for £4.99 (but don't come crying to us if your house burns down after you use that one).

Nintendo releasing Pink 3DS XL in the UK on May 31st


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Do you really, really want a Nintendo 3DS XL? Are you really, really put off by the range of colours in which you can currently purchase Ninty's handheld?

We have some good news for the three of you who answered 'yes' to both of the above questions.

From May 31st, you'll be able to walk into your local UK-based game store and walk back out cradling your very own Pink Nintendo 3DS XL.

Over the moon? We bet you are.

Over the past few months, Nintendo has released numerous limited edition versions of its 3DS XL.

These include a special Pink and White 3DS XL that debuted in North America back in February, and a Charizard-emblazoned 3DS XL that never left Japan.

Nintendo has also released an absolutely gorgeous Pikachu-themed 3DS XL, for which - personally - I'd trade my first-born child.

Review: Lego City Undercover: The Chase Begins for 3DS


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Whenever a big Lego game is released on consoles, you'll often find that a smaller and less feature-filled version will hit the handheld consoles at around the same time.

But Lego City Undercover: The Chase Begins bucks that trend, and brings a good portion of the Wii U game's massive open world over to the Nintendo 3DS.

There are a number of caveats to this, mind you. But, overall, this is an impressive release that you'll definitely want to pick up if you're enjoying the home console edition.

Previously on Lego City Undercover...

This prequel to the Wii U version puts you in the plastic square shoes of Chase McCain - currently a rookie police officer who's looking to work his way up the ranks and make a name for himself.

You're provided with a rather large city to roam around in, and given missions to complete throughout the streets. Think Grand Theft Auto for kids, and you're in the right ball park.

There's a huge amount of content to work your way through here, with different jobs to perform, criminals to stop, secrets to find, and buildings to piece together - and that's without even mentioning the lengthy main quest.

The city itself is rather glorious to behold on a 3DS screen, especially as it's filled with personality and wit. The story is fun to follow along with, and the jokes will raise a smile every now and again.

Best of all, this isn't simply a rough, cut-down port of the console version. It's a whole separate story that complements the Wii U game immensely.

Chasing status

That sizable city is a blessing, but it comes with some obvious limitations on the 3DS.

A thick fog means you can't see very far into the distance, and the number of pedestrians and cars about the place is minimal (no doubt due to the limited power of the console). It leaves the game feeling far more lifeless than the Wii U version.

The problems with the console version are also carried over to The Chase Begins. Fighting is too simplistic, the driving is too slow, and loading times are far too long.

But The Chase Begins also has its own issues. The camera is a nightmare, while some of the platforming sections are far too loose in their execution, such as swinging from flagpoles.

Of course, this is a game aimed at kids first and foremost, and as such it's still a winner as most children aren't even going to notice these issues for all the fun they're having exploring the vast world.

If you enjoyed the Wii U version, or you're a fan of the Lego games in general, you'll dig The Chase Begins too as it's essentially more of the same.

Get a free 3DS game for registering your purchases with Nintendo's 'So Many Games!' Promotion


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Nintendo is offering 3DS owners who register their games the chance to get a free copy of, among other titles,Luigi's Mansion 2: Dark Moon, the PG Platinum Award winning Fire Emblem: Awakening, or Animal Crossing: New Leaf.

Going under the banner of the 'So Many Games! Promotion', the offer requires participants to register any three of the eight selected 3DS games (see below).

Provided you've linked your Club Nintendo account to the eShop, and register the games before midnight on June 30th, you will be able to download a digital copy of any one of the remaining five titles for nothing. Nada. Zippo. Zilch.

Alternatively, if you want a backup (or fancy gifting a game to a friend, love interest, or favourite Pocket Gamer writer), you can even download an extra copy of one of the games you've already registered.

The games eligible for the So Many Games! Promotion are as follows:
  • Monster Hunter 3 Ultimate
  • Castlevania: Lords of Shadow – Mirror of Fate
  • Luigi's Mansion 2: Dark Moon
  • Fire Emblem: Awakening
  • Pokemon Mystery Dungeon: Gates to Infinity
  • Animal Crossing: New Leaf
  • Lego City Undercover: The Chase Begins
  • Donkey Kong Country Returns 3D
Just so you know, you do have to be at least 16 years old and a resident of the UK, Ireland, Germany, France, Spain, Italy, Belgium, the Netherlands, Portugal, Switzerland, or Russia to apply (see Terms and Conditions page for all the teeny-tiny print).

If you've got any of the games listed above (or are planning to get any), we suggest you head over to the So Many Games! Promotionhomepage and get registering pronto.

Review: Alien Chaos 3D for 3DS


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Unless you've played Mama & Son: Clean House - the game that precededAlien Chaos 3D - you've probably never experienced a game that involved both shooting aliens and cleaning up your mess afterwards.

In Alien Chaos 3D, you're not just cleaning for the sake of it, though: you'll need to wash the walls and sweep the floors in order to survive.

No, really.

This silly quirk really gives Reef Entertainment's game an edge. Throw in some perfectly designed controls, and there's a lot to love about this short but sweet indie title.

Messy business

You play "Really Shooter", a cleaning and guns expert whose mum has been captured by aliens. Naturally, then, you need to chase after them, machine gun in one hand and broom in the other.

Across a series of platforming arenas, alien robots will spawn and attack you. As you take them out, your ammo depletes. Yep, you're gonna need to find some more.

The only way to get ammo is by pushing the mechanical remains of your enemies along the floor and into rubbish bins, which will then spurt out bullets for your gun.

It's a simple concept, but one which works remarkably well. As your ammunition begins to run out, you feel an overwhelming sense of panic as you realise that you need to bound over the remaining enemies, grab the trash on the floor, and bung it into the box.

The action in Alien Chaos 3D is fast paced and exciting. Though the game is never too difficult, it's not especially easy, either. You really need to keep your wits about you and keep changing position to survive.

Sweep under the rug

Shooting enemies won't prevent your downfall all on its own - you also need to make constant use of your superpower, which causes an explosion with a half-decent blast radius.

You build this power up by - yep, you guessed it - cleaning stuff. As you spruce up the walls, your bar will fill up. While you're scrubbing, though, you're highly vulnerable.

It's this striking of a balance between cleaning, collecting ammo, and clearing the screen that makes Alien Chaos 3D a huge amount of fun.

Unfortunately, the game just doesn't last long enough. The most adeptAlien Chaos 3D players will be able to polish it off in around an hour. And while the supplied Challenge Mode and StreetPass options are nice side attractions, there's still not enough content here to keep us absorbed for too long.

Alien Chaos 3D is well worth grabbing from the eShop, though, especially if you're looking for an evening's worth of top-drawer arcade-style blasting.

Stealth Bastard will sneak onto PSN this summer as Stealth Inc. - A Clone in the Dark


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Earlier this month, Curve Studios announced that - to avoid falling foul of Sony - it would need to change the name of sneaky platformer Stealth Bastard before it's released on PSNsometime this summer.

Instead of coming up with a new title for the game itself, though, the studio decided to ask its fans to come up with a name.

"It brings me great pleasure to announce that the renaming competition for Stealth Bastard, our wonderfully nefarious stealth-puzzle-platformer, was a complete success," Sam Robinson, a lead designer at Curve Studios, said.

"Rather than picking just one of our favourite entries, we've chosen two and fused them together to create one ultimate, unified gaming title:Stealth Inc. - A Clone in the Dark".

As promised, the two guys - Ash Baker and Ben Collins - who contributed to the Stealth Inc. - A Clone in the Dark name will both receive a brand-new PS Vita and a copy of the game upon release.

Confirmed Sasquatch sighting on Vita in Jacob Jones and the Bigfoot Mystery


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Vita owners will soon be able to encounter Bigfoot on a small screen in Lucid's upcoming puzzle-adventureJacob Jones and the Bigfoot Mystery.

In this game, you get to sport the badge-emblazoned sash of Jacob, a young boy scout who has just arrived at Camp Eagle.

Instead of spending his time playing with his fellow campmates, though, Jacob seeks solitude in the wilderness. It is there he stumbles upon old Sasquatch himself, the legendary man-beast Bigfoot.



Created by the folks over at Lucid, and built using the Unreal Engine 3,Jacob Jones and the Bigfoot Mystery is, at its heart, a puzzler.

As Jacob explores the forest surrounding him, he will stumble across mini-conundrums that he must solve in order to advance.

Though the dev hasn't revealed any of the puzzle mechanics in detail yet, the screenshot above centres on a tile-arranging logic problem.

We suspect that Jacob Jones and the Bigfoot Mystery will be FULL of micro-puzzles like this. Luckily, the team has promised to reveal more information about the game in the next couple of weeks.

Soul Sacrifice sequel for the PS Vita not as far-fetched as you'd think


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Have you been enjoying your time with the generous demo for the upcoming Soul Sacrifice?

If so, we have some potentially good news to report - Soul Sacrifice creator Keiji Inafune is thinking that he'd like to do a sequel for the Vita.

Speaking to IGN, Inafune stated that he's approaching Sony with talks of the potential project.

While there was no formal announcement made, Inafune concluded his remarks by stating "the talks are ongoing and I'd love to make it happen."

Soul Sacrifice 2: Soul Sacrificier

In case you're wondering, no - you didn't miss the release of Soul Sacrifice. It's still due out in North America on April 30 and will come to Europe on May 1, but the game has been out since early March in Japan.

Incidentally, if you live in the US there's still some time to grab the pre-order bonuses from Amazon.com that we mentioned some time back.

The tidy bundle of in-game bonus content includes two exclusive costumes, three exclusive magic items (Spirits' Flamepike, Spirits' Blightstone, and Spirits' Fulgurwood), and the Japanese voice-over track.

Amazon.com confirmed that they'll only be guaranteed through Monday, April 29.

Award-winning indie adventure Machinarium coming to European and Australian PS Vitas next week


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March was a mixed sort of month for PS Vita owners eager to play the Pocket Gamer Silver Award-winning adventure title Machinarium.

It was a great month if you lived in North America, when the indie adventure title made its way to the PSN on March 26, but it was a bit of a downer if you lived in Europe, Australia, or New Zealand - as it failed to materialize on those PlayStation Networks.

That's about to change. Thanks to Sony, we now have a confirmed date for the promised European release - May 1st.

Wind me up, Robot


The Vita port of Machinarium might have lost a step from its Gold Award-winning mobile release but it's still quite the adventure game to experience.

Featuring numerous tweaks to take advantage of the Vita's controls, like the ability to zoom in on the screen to have a proper look about,Machinarium feels like a faithful port of a point-and-click adventure game that doesn't compromise its quality for the sake of a handheld port.

Machinarium will make its way to the PSN on Wednesday, May 1 and will cost £5.49 / €5.99.

This week on the PS Vita Store: Thomas Was Alone, Draw Slasher, and tons of PlayStation Mobile games


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There aren't a huge number of new downloadable releases for PS Vita this week, although there's still one or two you should take a look at.

And if you're a PlayStation Plus subscriber, there's something nice, indie, and free to grab this week. Free stuff is always good, right?

Those who like to check out PlayStation Mobile every now and again will be in for a shock, by the way, for there are eight - yes, eight! - new PSM games this week.

Let's crack on, then, shall we...

Full-price releases




Starting with the obvious one, Thomas Was Alone is now available on the Vita Store. It's a minimalist puzzle-platformer, with some absolutely great narration.

You can grab it for £5.99 / $9.99 if you think you'll like it, while the DLC pack Benjamin's Flight costs £2.99 (although if you're a PS Plus subscriber, you might want to scroll down a bit before you take the plunge).

Draw Slasher is a game about a ninja and some monkey zombies. You slash through enemies with your finger across the touchscreen. Errr, as you'd expect.

This game is retailing for £3.99 / $5.99. Look out for a review of it onPocket Gamer soon.

Guilty Gear XX Accent Core Plus R is now also available to American Vita owners. It's a fighting game based on the original 2003 Guilty Gear XXtitle, albeit with tweaked movesets and two new characters.

Alas, I have no clue about fighting games. If you're interested in this one, though, it'll set you back $14.99.

There are a couple of games on sale, too. Smart As is now £8.99, whileSound Shapes is just £5.19.

Should you grab either of them? Why, yes. Yes, you should. Smart Asisn't perfect, but it's well worth downloading at that price. Sound Shapes, meanwhile, is simply glorious.

PlayStation Plus games and offers



You get a free game this week, you PS Plussers, you!!

Thomas Was Alone is free to download, and, well, you should be doing so right about now.

Also, if you're planning to buy either Smart As or Sound Shapes while they're on offer, there's an extra 10 percent off the sale price for PS Plus subscribers. Huzzah.

PlayStation Mobile releases



I can't believe I'm about to type this, but...

PS Mobile is the place to be on PSN this week. I know. Crazy.

16bit Trader is, as you've probably guessed, a game about trading. For £1.19, you get dozens of cities in which to trade, loads of quests to complete, and random encounters to, errm, make.

Visualize doesn't look quite as appetising as 16bit Trader, to be honest. It's a really crummy-looking jigsaw game, where you put pieces together to form pictures. It costs 99p. Avoid.

Penguin Party appears to be an ice-based take on ChuChu Rocket!, with penguins following arrows on a grid to reach a goal. It's free to download, too, so you may as well grab it.

RushCat is a side-scrolling runner with a twist. Rather than make the cat jump, you touch on the land to make hills appear. Potentially good fun. Especially with that 79p price tag around it.

Multi Counter is... well, it's not a game. It's an app that lets you count things. Six things at once. But that's basically it. £1.39. Hmm.

Luminis is rather cheeky in that it appears to be a clone of Lumines, but with an awfully terrible interface. It costs £1.39. Or, you know, you could just buy the real Lumines on Vita.

Kung Fu FIGHT! looks far more interesting than Luminis. It's another retro-styled side-scroller, except this time you're kicking people in the face and punching them in the gonads. £1.19 for this sucker.

Aaaand, finally, there's brg, a Breakout game set in a circle. Could be interesting, although the visuals are hugely off-putting. £3.19, my lord.

Phew. That was quite the load, yeah.

PSP and PSone Classics



We've got some PSP games up our sleeve this week! Wazoo.

Hakuoki: Warriors of the Shinsengumi is a Japanese action-RPG, filled with samurais and shoguns and that sort of thing. £19.69 if you fancy taking a punt.

Meanwhile, Black Rock Shooter: The Game is another Japanese RPG. This one, however, is about aliens and saving the earth from them. $19.99 for the privilege of protecting some humans.

Ragnarok Tactics is - how can I put this delicately? - another Japanese RPG. This one's a bit more tactics based, mind, and comparable to Final Fantasy Tactics.

That's your lot. See you next week!

Upcoming D&D brawler Dragon's Crown receives firm US release date, won't support PS3 / Vita multiplayer


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This is going to be one of those "good news / bad news" sort of updates.

When we last brought you news on the upcoming PS Vita beat 'em upDragon's Crown, we promised to check back in when we had a firm release date for the US.

We have that now, August 6, but we also have a dash of bad news.

Siliconera reports that while Dragon's Crown will support cross saves between the PS Vita and PS3, it won't support cross-platform multiplayer.

Threatening a crit

Dragon's Crown immediately caught our interest with its hand-drawn, oh-so-Vanillaware art style, and plenty of readers were excited about it too after they saw its gameplay trailer.

Each of the six playable classes - Amazon, Dwarf, Elf, Fighter, Sorceress and Wizard - are rendered with lush character designs that exude raw fantasy power and wonder.

The Amazon and Sorceress are particularly noteworthy for exuding a certain... je ne sais quoi that's sure to titillate certain players in theDragon's Crown fanbase.

There's still no word on a European release date, or the customary Atlus USA pre-order bonuses, but we'll keep you updated if we should hear anything about either in the weeks ahead.

New gorgeous Metroidvania game A.N.N.E. will head to Ouya and Vita if its Kickstarter is a hit


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Montreal-based indie developer Gamesbymo will release its pixelated Metroidvania adventure A.N.N.E. on Ouya and Vita if a newly launched Kickstarter campaign for the gamereaches the studio's stretch goals.

The game is described as "Metroidvania meets Gradius" because you can explore the planet Gomi on foot or hop into your Great Whale spaceship to gun down enemies and lift heavy objects.

It stars a worker bot - called Number 25 - looking for his missing girlfriend. He can craft new weapons (fire shotgun, sir?), level-up, buy new abilities with crystals, and customise his ship.

A.N.N.E. is being developed for PC, but if the Kickstarter campaign receives $130,000 in donations, it will also be released on Ouya. And if Gamesbymo grabs $145,000 in crowdfunded cash, it will make a Vita version.



Backer rewards include a SNES-style box and decorative cartridge; beta access; an appearance in the game; and even a retro-inspired USB controller.

The project has a modest $70,000 goal, and the campaign will end on May 22nd. If the Kickstarter is successful, A.N.N.E. will surface in mid-2014.

Japanese horror franchise Corpse Party comes to the PS Vita in Japan with Blood Drive


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Few games have the ability to unsettle, unnerve, and unman players quite like Team GrisGris' Corpse Partytitles do.

With its roots stretching back to a 1996 a doujin RPG, the Corpse Partysurvival horror franchise only recently came to the west on the PSP withCorpse Party and the Silver Award-winning Corpse Party: Book of Shadows.

Now, with the recently announced Corpse Party: Blood Drive, the gory franchise is slated to receive its first proper title for the PS Vita in Japan.

A knife in the dark

AnimeNewsNetwork reports that Blood Drive will continue the story from the unlockable prologue chapter of Book of Shadows (also called Blood Drive) and will conclude the storyline of the cursed Heavenly Host Elementary School.

The Corpse Party franchise follows the events of innocent high school students who botch an occult ritual and end up trapped in a ghastly, ruined school.

As they explore the building, they're pursued by the malevolent spirit of a young girl, Sachiko, who eagerly takes vengeance on anyone who can't outrun her.

While publisher Xseed Games made sure Corpse Party: Book of Shadows would be playable on the PS Vita from "day one", the upcoming Blood Drive will be the first Corpse Party title released exclusively for Sony's latest handheld.

We don’t have a Japanese release date for Blood Drive just yet, and there's been no word of a western localization, but we'll keep you updated when we know more.

Review: Thomas Was Alone for PS Vita


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*Spoiler alert: The name of this game doesn't really make much sense.*

That's because for about 99 percent of the game, Thomas is most definitely NOT alone.

Unfortunately, this nomenclature 'oversight' isn't the only one on the part of this game's developer.

Despite Thomas Was Alone's inherent loveliness, you see, the simplistic nature of its puzzles can't be ignored. And won't be.

Alone, until you pay it back

You control a rectangle on a quest to jump over coloured shapes and traverse abstract environments. In each level, your objective is to find a way to reach the exit. But Thomas the rectangle can very rarely do this alone.

Alongside Thomas, there are a number of other shapes with names. Some are short and not very nimble, while others are flat and bouncy. By switching between the different blocks and stacking them on top of one another, you can create pathways for each shape to reach its designated exit.

Thomas Was Alone is hugely stylish, with sharp visuals and suitably atmospheric music (quite the feat given that it's essentially a block world filled with abstract shapes).

But it's the narration that ironically gives Thomas its 'voice'. The story is told by British comedian Danny Wallace, who fills you in on precisely what the blocks are pondering and what they think of the others.

You'll be taken aback at just how much a simple voice-driven storyline can make you care so much about a set of shapes. In terms of video game storytelling, you'll have never experienced anything like this before.

What a Wallace


What the game lacks, however, is a series of challenging and engaging puzzles to back the story up.

Thomas Was Alone is always extremely straightforward, and I never once experienced a 'wow' moment that many recent indie games have given me.

You can whittle the majority of puzzles here down to 'stack the blocks in a staircase fashion to enable the shorter blocks to climb up and get the rest of them to follow'. Later on, there's a little more variation, but your breath is never exactly taken away.

Spiky

Part of this is because there is rarely any urgency to your actions. In a couple of levels, the game designers do throw down some challenging gauntlets, with moving walls and spikes and the sort, but you're left thinking, "I wish the rest of the game was like that."

On top of this, the Vita version has a slight quirk which isn't present in the PC version. It seems like someone has accidentally drowned the narration out by turning the volume up on the music.

It's easily fixable - you jump into the 'options' menu and turn everything bar the voice acting down - but it does make you wonder whether the people porting the game to Vita even realised what the main pull of the title is.

Thomas Was Alone is worth experiencing for the story and the narration alone. Those going into it looking for solid gameplay to back the storyline up, though, may find themselves disappointed.